A very neat idea, though a bit tedious to play. If you do more work on this I'd highly recommend making the grid clearer, using a circular indicator for movement led to a lot of clicking on spots that were not valid.
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Thanks for checking it out! Yeah I agree the selection/morement isn't great, I went with the quickest solution for both so I made the arena and spawning tile based, but then all range checks are actually a distance check from the player to the centre of the tile. I'm hoping to work on it a bit more and make the interactions set on the grid in addition to improving the game balance