Really great stuff! very satisfying gameplay loop
Jackawaka
Creator of
Recent community posts
Thanks! I'm glad you enjoyed it! I was hoping to make the spiketrap turn a bit better by dealing the damage before the player takes their turn in that world but didn't have enough time to improve that. As a work around they're actually creatures with 1000 hp, no movement speed and very little range but are in a separate list from the creatures that you need to kill to win.
Thanks for checking it out! Yeah I agree the selection/morement isn't great, I went with the quickest solution for both so I made the arena and spawning tile based, but then all range checks are actually a distance check from the player to the centre of the tile. I'm hoping to work on it a bit more and make the interactions set on the grid in addition to improving the game balance
Thanks for checking out my game! Yeah I agree on the hp issue and the empty turns, sadly I didn't have much time to playtest or balance so hopefully in future updates I'll make it a little better. At the moment the optimum way to go through it is to spend every turn walking towards wizards so you can melee them, and shooting everything else which usually ends up with everything dying at a similar time. But there's no way a player can have that information unless they do several playthroughs
Good stuff, the knocking was a good hook for the story and the game played pretty smooth! It would be cool to have some subtle footstep/jumping noises and there were a few Leap of faith moments where you couldn't see where you were jumping, but overall I enjoyed it! Satisfying pickup noises and the music kept the tension up too