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Tricky Top Rpg's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #312 | 4.100 | 4.100 |
Enjoyment | #1239 | 3.350 | 3.350 |
Overall | #1313 | 3.500 | 3.500 |
Presentation | #2670 | 3.050 | 3.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
ttrpg with 5 dms and one very confused player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
OK. So this is the game of "Everything everywhere all at once". I'm sure we all saw this coming but in a game jam!??! My hat goes to you fine developers! You did a great great job. From the looks I totally did not think I would enjoy it. But I did. I completed it. I then played the intro a few times to work out what was being said :) What a wonderful game! Well done!
Nice ahah, thanks for taking a look at my game!
Rather good game with a nice concept! The art needs a bit of polishing but all in all, Good Job!
very cool Idea ! I see a lot of potential with this and hats off for the voice acting :D
Having the different fights all share movement like that was a really cool idea. It was a bit hard to tell what was being said in the spoken bits. I might help to include that you can make one attack and move per turn in your game description, it took me a few turns to realise I could do both.
Thanks for checking out the game! I'll try to make sure the UI communicates the one turn limit in future updates and I'll hopefully be adding a subtitles option too.
This is pretty good! Very hard, the darn wizards killed me.
The voice acting is very charming! I know it takes extra work, but subtitles would be very helpful for someone with audio processing issues like me. I like the audio you chose. I think it's very cool that you have to strategize your position around four different maps and sets of enemies. In future updates, it would also be cool to see more indication of enemy HP, range, or movement capabilities, and maybe different visuals for ranged vs melee attacks. This is a very cool concept!
Thanks for checking out my game! I did think of subtitles during the jam but didn't have enough time to add them sadly, I'll be updating the game in the future so I make sure to add the subtitles and some more feedback in terms of information for the player.
Had so much fun playing this. And when I realized that not only the life, but also the position is shared across all maps, I was engaged.
Thanks! I'm glad you enjoyed it! I was hoping to make the spiketrap turn a bit better by dealing the damage before the player takes their turn in that world but didn't have enough time to improve that. As a work around they're actually creatures with 1000 hp, no movement speed and very little range but are in a separate list from the creatures that you need to kill to win.
Interesting game but the enemies have a bit too much hp imo and the end is a bit of a slog, I had to skip through 3 turns with no enemies just to get back to fighting the wizards. Story elements were nice to see. Good job with your submission!
Thanks for checking out my game! Yeah I agree on the hp issue and the empty turns, sadly I didn't have much time to playtest or balance so hopefully in future updates I'll make it a little better. At the moment the optimum way to go through it is to spend every turn walking towards wizards so you can melee them, and shooting everything else which usually ends up with everything dying at a similar time. But there's no way a player can have that information unless they do several playthroughs
A very neat idea, though a bit tedious to play. If you do more work on this I'd highly recommend making the grid clearer, using a circular indicator for movement led to a lot of clicking on spots that were not valid.
Thanks for checking it out! Yeah I agree the selection/morement isn't great, I went with the quickest solution for both so I made the arena and spawning tile based, but then all range checks are actually a distance check from the player to the centre of the tile. I'm hoping to work on it a bit more and make the interactions set on the grid in addition to improving the game balance
Super cool concept that works out great! Not only is is humorous, but it's really fun too! I wasn't really sure what I was doing at the start, but after a few cycles the UI began to make more sense. I love the idea of the room switching after every turn so that you have to be thinking about multiple realities at once. You could totally turn this into a full game someday!
A very charming voice-acted game.
btw, I think the embedding size is set wrong for the web browser version.
ah yeah I set it to 1080p in itch but I think there's some settings in the project itself I didn't sort out. Thanks for checking it out!
Holy crap what a triumph!!! Absolutely in my top 3!!! Love the concept, love the presentation, love the game!
Thanks very much!
It's an amazing game! Concept is very cool, presentation and voice acting is hilarious and nice. Liked it a lot!
I'm glad you liked it, thank you very much!