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Its been a hot second since we updated! We decided to do the game jam kind of on a whim, so we're working around individual work schedules and meeting times. But today, all levels are designed, and we started with Gamemaker!

A LOT of issues have been encountered, including different sizes of art within the game, and making sure it all fits within a certain window, but luckily this is exactly why we're doing this game jam! To figure out small things, like making sure we're all working in the same size,  and generally chucking around ideas and playing with them.

One of the bigger ideas we're considering adding is that of a State Engine, so we can dictate what state the player is in. This should make coding simpler, (i.e. if you are in the jumping state, you cannot jump again) and some fun times with enemy Ai (Player is staggered, enemies get real aggro on ya) This should also allow for combos to be easily manageable and help make coding waaaaaay easier. But we're learning as we go, and first we have to keep this guy from disappearing when he touches the ground!

B5