My partner pulled out some wacky math to make the AI work. Many thanks!
Viewing post in Lights, Camera, Bullets! jam comments
It wasn't that wacky! It was just trigonometry to find perpendicular angles and the direction the bullet is going to miss on, plus a weighting function to move more in response to close bullets. (okay, the weighting function was a little wacky, but that's only because it could be anything as long as it was an inverse function.)