Fantastic game from start to finish. Cute theme-level idea with an inside job prison break. Great puzzles forming from the two asynchronous characters: really well thought out levels. Only minor complaint is that the only minorly "soft-lock" able spot was on the last level with that cop-side yellow button (from what I found). Obviously that's why there's the reset button, so functionally that very fine, but I was impressed with the previous levels letting you experiment without getting you in a stuck-able situation. Feel like the yellow button place could just be a little higher (enough for prisoner to jump but not cop, even) and it wouldn't change the game design while avoiding needing an R press. Regardless, I'm genuinely just nit-picking because of the fact this game is so crazily well done and creative for such a short jam: great job.