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Pretty interesting idea, and who doesn’t love a good sliding block puzzle?

I think the fact that you can pause the game to slide blocks at any time doesn’t actually work in favour of the game, as it increases the possibility space to practically infinity and makes the design space pretty hard to navigate. Maybe having checkpoint zones during which you can set up the next part of the level would be more fun?

Good start, though. Could turn into a neat little puzzle platformer!

Thank yoou! Haha, you are right! Puzzles with sliding blocks are always fun XD

It all depends how messy you can get with the blocks. The last 2 levels were designed in a way it was meant to "lock" players in some places that they would have to remanage blocks to figure out a way out of these pitfalls. But the "infinite possibilites " problem is a thing and we might need to think in another way of solving it.

But I think I understand your feedback and I could see your suggestion as a legit mechanic for some levels. Thanks for the feedback, it is really helpful if we keep developing this game after the jam.