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Yeah this totally short circuited my brain, but was a blast to play. Totally breaks the core concept of chess by adding rng into the game, which is fun but maybe being able to see what the rules are going to be on the next turn would make it more consistent and enjoyable to play. It does kind of bug me that special moves like castling and pawn pushing have been removed, as I feel like they wouldn't make the game much more chaotic than it already is.

Thanks for playing! I personally feel like if the player knew what the next swap was going to be they would get even more overwhelmed with the information, but by the same token it would allow for a more strategic element. The removal of the the wack rules was mainly because I just couldn’t decide on how they would work, like could you castle with a knight if the knight becomes a rook? If a pawn acting like a bishop reaches the end, should it be promoted, or should a bishop acting like a pawn get promoted for reaching the end instead? If the queen is in the middle of the board and turns into a pawn, should she be able to move 2 spots? It is her first turn after all. And then en passant is just a trash rule meant to oppress noobs… also implementing all of those would’ve seriously impacted the complexity of the ai I had to make and I don’t think I would’ve been able to pull it off in the 2-day period. Thanks for playing!