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Sorry I wasn't very clear. I meant I often felt that my jumps were only possible by a hair, giving very little room for error.

That didn't make the game harder but it changed the feeling I had while playing, so you could say it's a subjective problem. On the flip slide it also means that I think the way you placed the platforms was really precise and well-thought.

Did you manage to defeat a very non descript turtle? When yes: How did you liked the fight (I know it is highly inspired)?

Yes, I managed to get to the end!

The final fight was a nice change of pace from the platforming, while not outstanding, but that's the way the inspiration is. It's a good recreation though. Knowing that the player character couldn't jump very high makes it more obvious that you have to jump under the boss, which is a good thing in my opinion because it makes the goal more clear.

I first experimented with a lower bowser which could be jumped over, but it didn’t feel good when bowser was smaller than you.