I like the stab at the claw machine physics! I noticed that you used Godot as the base engine, so I can relate with how challenging it can be to make it work the way you want - coming from a guy who also made a claw machine game in Godot for the jam (but missed the deadline ever so slightly). The mechanic of launching your character to avoid getting picked up is pretty interesting, and I'd love to see where you might take this in the future!