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Joseph28

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A member registered Oct 18, 2019 · View creator page →

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Very cool idea! I like how the claw exits through the prize chute to grab all of the prizes it considers its belongings. Claws control quite well, and the laser is real useful for positioning above things. The style is nicely pixelated; I can tell a good amount of work was put into texturing. Music is also quite catchy and fits the whole arcade theme.

I will mention some of the bigger problems I noticed:

  • The laser wouldn't show up on some of the objects in the room.
  • Wire connecting the claws could get crazy vibrating & disconnecting. Tho tbh game physics can be a bit wacky like that (maybe make the wire one solid object).
  • The camera can exit the back of the room, with only the abyss to greet you.

Other than that, I still liked the general feel of the game; So with some updates I can see this having an enhanced fun factor. I wish you luck with the future development of this project; It'll be interesting to see a more polished version :D

The claw stopping via contact made it really hard to grab most of the time (which I'm fixing using height in a new version), so losing was a real challenge lol. I ran out of time for the audio stuff, but I know just how important it can be to complement the art.

Thank you for playing!

I agree with you there, having more opportunities to jump would be better if I find a good way to do it. Perhaps it can charge again once it's slow enough.

Thanks for trying it out!

Thanks for the feedback!

Glad you liked the art & idea going on. I made the mistake of thinking claw machines retract whenever they hit something, so I've amended that in the upcoming version with it being height based; That should fix the not grabbing thing. Moving freely might be nicer, but I'll have to see how it could be balanced. I always end up running out of time when it comes to the audio side; I'm just too slow in these jams :/

Basically, a lot of it should be addressed in the more complete version. I'm just happy I got something out before the deadline this time :D

Yeah, it took me a whole day just to get the claw physics to cooperate with me heh. It's half-baked right now so I'm hoping to get in all the ideas I had in the next version (hopefully within a week).

Anyway, thanks for playing! I'll probably give your claw machine a try soon as well.

(2 edits)

There is local multiplayer with up to 4 players, where you can play as either pacman or a ghost. Just use arrows keys, or an additional controller to add another player (Pressing anything on player select with the extra arrow keys/controller should add another player).