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Went back and played through the level with the ghost. Didn't try to 100% levels anymore. didn't end up interacting much with the extra mechanics. I didn't end up breaking pots, since I could get through the levels without it. I tried for the first time on the coin level, but  it was too slow for me to do and beat the level. ghost mechanic was interesting. i think it'd be cool if the ghost moved the items you've already placed back to the chest rather than locking the chest.

Thanks for taking the time and playing the game again, did your impression of the game changed? Also the idea with the ghost taking away items was an idea I had too, but I wanted the player to actively engage to beat the boss and if he stole items over time, this might have been too frustrating and if he just took a constant amount of items away at the start I feel that would've been too insufficent. Thanks for playing again! 

Oh, I was thinking of something in the middle where he would move in the map and pick up items you had previously placed and take them back to the chest, but if you hit him with the broom the item would be returned to the spot he picked it from. I think because I didn't end up interacting with the new mechanics too much, they didn't change my impression that much. I think they are interesting directions to go in, but probably need more balancing than a single person could do during a jam. In particular, I think I'd try only spawning coins from the coin vase, chests from a different type of vase, and really increasing the drop rate of the coins (I think I got 1 out of 12 pots or so). I am definitely more imressed that you got these additional mechanics in and animated during such a short event.