I found it quite difficult to get the hero near a wall. Regarding the level design, there were quite a few insignificant parts that only slowed down the time required to retry – this is especially apparent in the empty ending of level 2. The coins at the goal line in levels 4 and 5 are also redundant, as the outcome is pre-decided before you reach them.
Nonetheless, I applaud you for making all the art and music during the jam, I like the houses and overall setting in particular :). Good job on the entry!