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(+1)

I found it quite difficult to get the hero near a wall. Regarding the level design, there were quite a few insignificant parts that only slowed down the time required to retry – this is especially apparent in the  empty ending of level 2. The coins at the goal line in levels 4 and 5 are also redundant, as the outcome is pre-decided before you reach them.

Nonetheless, I applaud you for making all the art and music during the jam, I like the houses and overall setting in particular :). Good job on the entry!

(+1)

Thank you for feedback. Probably it would make sense to have the coins there is there was some difference between losing by the Hero escaping and losing by your health getting over. At the time I probably was thinking on the perspective of the Hero, like how the game would try to help the fictional player, is some situations, but I get what you mean and it's something I'll keep in mind if I eventually expand on the idea, along with a "retry" button (I'm sad I didn't think on that one lol but hey, living and learning, right? lol).
Again, thanks for the feedback and I hope you enjoyed the game overall :D