Yep, we reckon 35s could start to be the absolute max unless someone discovers a major glitch or new method. I think in the future we would like to give the player a bit more of edge in the second phase, it feels bad setting a really great run losing it because you can’t top it twice in a row… It’s sort of the ‘hook’/challenge but can feel a little unfair, or maybe a separate on-shot ‘time trial’ mode for a streamlined experienced (without the minor story cutscenes and stuff)
Yeah I have had a 35 flat run but you actually have a disadvantage when trying to catch the player, or at least the speed difference is so insignificant that you need to perfectly repeat it. To WR I started slowing down in order to catch early, reducing the chance of fumbling the bag on a good run. Time trial mode sounds good, I'd probably prefer that.