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This was hilarious (and frustrating but that seems to be the point.) I love the filthy hand artwork as well. Getting the right keys when the game speeds up is insanely satisfying.  Really fun, cute little game, and a good take on the theme!

Side note: Could you potentially drop a link on how you got unity browser games to work on mobile?  I haven't seen to many games so far with that capability. I had looked into it a bit but everything I tried wasn't working that well. Not sure if my google skills are failing me or what. No worries if you don't feel like digging it up. Awesome work!

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Thanks for the feedback! (As for mobile compatibility, AFAIK any Unity WebGL template will work on mobile, so I'm unsure what troubles you're having specifically. We have a custom WebGL template that makes some slight changes, but nothing special about it that improves mobile support..)

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Thank you for your comment, I'm really happy to see you enjoyed our game!

As for the WebGL builds working on mobile, it was more a happy accident more than anything, we were kind of shocked to see that it worked rather well on phones (I personally tried with my Android device and everything was working well enough, and iOS didn't seem to have working audio out of the box). We do use a custom-made template for our games, that isn't anything special actually, it just strips out some things off the default Unity WebGL template (funnily enough, I forgot to remove the check for phones that says they're not supported, despite the game still loading in the background). 

If you want to, give our WebGL template a chance, it is open source, you can get it here, and let me know if by any chance it helps. Other than this, we had a rather default WebGL build config, with the recommended compression method for the jam.

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Awesome, thank you! Yeah I'll give it a shot and see what happens. Thanks again.