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I really like the idea! However, the controls did not do it justice. 

1. the fact that you cant place tiles on the far right and far left side cause my guy to fall through way too many times. :(

2. the movement of the tiles was really choppy. I felt like I could never place them where I want to. They always slided way too right or left or way too up or down.  It was annoying.

3. getting rid of tiles would be a welcomed feature, my little guy got stuck between two again too many times.

However as I said, I loved the idea! The art was reallynice, the little guy turning around was really well done. The sound design also suits it really well. Overall, great job! I know that balancing is really hard in gamejams, so dont take my feedback too harsh please. :D Congrats!

Thanks for the detailed feedback!

1. The sides are indeed a problem, we felt it was too easy when you can just stack tiles on the sides, but not being able to reach the player is frustrating. We'll try to come up with a better compromise after the jam ;)

2. Yes to that too, we already changed it once during the jam, but it remains hard to be precise. The problem was that if we slowed it down, it got hard to reach the player in time. Will have to think about that one too.

3. Really good idea, thanks! (For now, you can just place more tiles atop the player to try and get him unstuck ;)