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Absolutely amazing! 

Your ability to come up with such intricate levels with increasingly complex solutions, all that in 48hrs is insane. I also love the music choice, art and the hilariously fun dialogue. I love the hilarious take on the demon king - hero dynamic where the hero is possessed and has to insult civilians. It fits well with the theme while turning a well known trope on its head.

The idea of linking the movement of both of them is comical and works really well as a mechanic when paired with a teleport mechanic. I also love how the teleport isn't just a "get out of jail " mechanic and is actually required in a decent amount of levels to either reach the end or just not die when guiding the hero.

If I had to complain about anything, I would say that the dash mechanic isn't as well implemented and I couldn't see the point of it being there even after trying to. Also the resolution button doesn't work as intended on browsers (but I'm sure you know that).

I can truly see this easily becoming a full game with just a little polish.

(+1)

Wow thank you for a valuable and in depth review!

It's great to see many people are enjoying the dialogue as I had put a lot of focus on it! Originally the teleport's intended purpose was a "get out of jail" form of mechanic but I wasn't too fond of that being its sole purpose so I tried to work it into levels wherever possible, glad to see that didn't go unnoticed. 

I had implemented the dash in under 5 minutes so it's pretty rough. The resolution switch was moreso a quick fix for those who switch to fullscreen as I'm not too keen on how to get web-based resolution switching working properly in GameMaker Studio 2. But they are definitely at the top of my list of things to fix for the next build.

Thank you again for a wonderful in depth analysis!