Out of all of the "reverse control puzzle platformer" games I've played, this one is my favorite so far! I love the banter between the knight and the (not quite) Demon King, and the puzzles are really interesting! good job!
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Hero for a Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #956 | 3.481 | 3.481 |
Overall | #1126 | 3.580 | 3.580 |
Creativity | #1212 | 3.667 | 3.667 |
Presentation | #1452 | 3.593 | 3.593 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The villain must go around pretending to be the hero in order to make the hero look like a villain. It's a roundabout take on the theme. That and the game's ending plays into the theme even more.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Lovely concept! I enjoyed the characterization and dialog too, very creative twist on the theme. I'm usually bad at games where you control multiple characters at once, so the game got hard fast for me, however, having the teleport ability really helped me get further than I expected. Thank you for the fun!
Very fun! I've seen a couple games with the split screen 2 characters mechanic, but so far this one is the most polished and unique in terms of story. I love the concept of the demon king trying to ruin the hero's reputation instead of a standard fighting mechanic, very creative! Unfortunely I couldn't get very far because I kept getting mixed up on the hero's inverted controls, but that's a me issue ha ha! Overall excellent work! Especially for just 48 hours!
Really good dialogue and theres some great puzzles in here, I got caught out a few times because I wasn't counting my teleports, on replay I noticed the cursor does go red when you run out but maybe some audio cue when you're down to your last teleport or having the remaining teleports display on the UI would be helpful.
Thank you for the feedback!
I had initially planned to put a U.I. element on screen similar to as you describe along with a varying amount of teleports for each level but unfortunately ran out of time so I implemented the cursor last minute. However I had not considered an audio cue as well, that's a great recommendation thank you!
Brilliant little game! Enjoyed the dialogue very much. Amazing how much you fit into a 48 hour jam, the game mechanics, the dialogue, multiple levels that are actually challenging. I am ashamed to admit, but my pea brain couldn't figure out level 6. Not yet at least... I probably just "can't see the forest from the trees". :D
The only thing I would add is a little bit of "coyote time" to the jumping to make it feel even better, not sure if it would break any puzzles.
Very well done!
I like the dialogue, it's pretty funny. The levels are fun to complete too! I think I ran into a visual glitch where the village npcs you have to anger can become shadowy sometimes,
Absolutely amazing!
Your ability to come up with such intricate levels with increasingly complex solutions, all that in 48hrs is insane. I also love the music choice, art and the hilariously fun dialogue. I love the hilarious take on the demon king - hero dynamic where the hero is possessed and has to insult civilians. It fits well with the theme while turning a well known trope on its head.
The idea of linking the movement of both of them is comical and works really well as a mechanic when paired with a teleport mechanic. I also love how the teleport isn't just a "get out of jail " mechanic and is actually required in a decent amount of levels to either reach the end or just not die when guiding the hero.
If I had to complain about anything, I would say that the dash mechanic isn't as well implemented and I couldn't see the point of it being there even after trying to. Also the resolution button doesn't work as intended on browsers (but I'm sure you know that).
I can truly see this easily becoming a full game with just a little polish.
Wow thank you for a valuable and in depth review!
It's great to see many people are enjoying the dialogue as I had put a lot of focus on it! Originally the teleport's intended purpose was a "get out of jail" form of mechanic but I wasn't too fond of that being its sole purpose so I tried to work it into levels wherever possible, glad to see that didn't go unnoticed.
I had implemented the dash in under 5 minutes so it's pretty rough. The resolution switch was moreso a quick fix for those who switch to fullscreen as I'm not too keen on how to get web-based resolution switching working properly in GameMaker Studio 2. But they are definitely at the top of my list of things to fix for the next build.
Thank you again for a wonderful in depth analysis!
Super fun and interesting puzzles. Thank god for the teleport mechanic as its a complete life savior.
I loved the dialogue and interactions with people. I really enjoyed it!
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