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(+2)

A pretty cool game. The art is great, and I love the concept of mixing the stressful overcooked-style gameplay with enemies that you have to dodge. However, I'm personally not a huge fan of the gameplay. It's not very interesting, and it's only stressful until you realize that angering the heroes doesn't really have any serious consequences most of the time. Most of the heroes don't pose a threat in the slightest, especially the goblins.

(+1)

Thanks 🏪! Thanks for the feedback. I somewhat agree that the heroes don't pose a huge danger. It a bit complicated why that is tho. For starters we had to balance the game out for both skilled players and beginners. Originally the health system was going to be 1-3 hearts, but we decided on adding more to just make the game easier. We wanted to have a bit more in depth crafting but we ran out of time for that. We wanted it so only one version of a hero would show up at a time, with later levels having variants of heroes who were more powerful. This would make the heroes feel more special and "heroic". But we ran out of time to do that as well. The goblin is by far the weakest, which is why theres a special event just for him on the twelfth level.

(+2)

Yeah, I definitely understand, 48 hours is a tiny time window to make a game in. I nearly ran out of time myself while making my game, and ended up not implementing some of my more complicated ideas.

(+1)

Ya proper scoping is part of the fun of game jams. We were pretty close on the scope tho, I'm not entirely sure what of the scope I would have cut to meet the deadline. I guess thats something to contemplate.