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Very nice! The game gets pretty chaotic pretty quickly, with balls bouncing off of one another in ways that are hard to predict. Then there’s also the added challenge of avoiding balls while dragging around the pocket, so as not to inadvertently sink them while they aren’t even moving. That’s a surprising amount of depth from something so simple.

It’s also really quite polished! I love how the balls are animated. I wouldn’t be surprised if it’s actually a 3D effect to keep the faces in the right locations, because it looks on point!

The only thing I wish was different is the game’s length. It becomes impossible to avoid all the balls way too quickly, and it doesn’t have a chance to get to the point where avoiding them all feels thrilling.

Thanks for playing! I'm glad you enjoyed the game. The balls use a shader to scroll the texture to give them that 3D effect. And you are right about the difficulty scaling, it can be a bit harsh. Perhaps post jam I can experiement with varying the amount of balls that spawn each round or something like that. Anyway thanks for playing!