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Actually, you're right: the troops can have a bit of random positioning. If you're unlucky you can definitely lose some units.
Unfortunately, I realized this issue near the very end and I was short on time to solve it :(

(+1)

I suspect that's an unpleasant realization. The more complex your game system is, the more risks there are.

I'm still impressed with how hand-crafted the game feels.

Oh, I must ask: did the foxes show themselves as crafty during the later parts of the game, and how?