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I like the art style and the concept! The indicators for the skill cooldowns were very nice. I personally did not vibe with the controls. Right-clicking to move feels very unintuitive to me, and I had trouble getting the skills to activate when I wanted them to. Just something to consider :)

(+1)

Thank you for your reply!

The game's controls are taken from AOS genre. As you said, we are also considering controlling by using the aswd key in the future.

In addition, the skill activation method was implemented in the current way to be able to know and use the exact range, but let's think of a more intuitive way.

Thanks for the suggestion!