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NemoDouble

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A member registered Jun 11, 2021 · View creator page →

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Sorry I'm not an English speaker. What I meant was that I wish I could move the fish pieces with the left mouse button instead of the right mouse button. Most of the controls are intuitive and I didn't need the tutorial, but I should have checked it out for that part.

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I especially liked showing the entire tower I built at the end. It was fun!

Oh! I didn't know that the dragon's jump can move even if the body is blocked. Is this the end of this game? I can't do anything after this

 https://imgur.com/a/cqfCctW

I also wish the action of putting the fish on the scale was done with a left click!

It's a small but well-made level design. It's a shame that there are only a few levels.

I'm not the creator, but if I may answer your question, the way to solve that problem is to simply jump and shoot at the same time.

I forgot to reply to the blocked part, but I remembered after seeing the comments. Sorry for the delay. The blocked part was the part where the dragon jumps over the one-block block and heads to the waterfall. It looks like his head won't touch the waterfall, but he didn't jump.

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It's like zooming in with a telescope, but it actually feels like you're moving the camera. It felt bigger when I looked left and right and zoomed in. Other than that, the art, atmosphere, and gameplay were comfortable and fun!

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I am considering adding drop items to restore health and pull dropped guns. The restart issue you mentioned was a simple bug and has now been fixed, but it was added at the very end of the jam so testing was insufficient. Thanks for playing!

The variety and differentiation of guns is one of the most important factors for future improvements. Thanks for the advice!

If there had been a game like this when I was a kid, I would have played it for hours.

It's an impressive game that starts with a really great idea, although it's difficult to check the altitude and the game is simple. I'm looking forward to the game's development.

Great art! Especially the glitching effect is really cool.

Enemy projectiles are so fast and small that it's hard to see and dodge. The game also doesn't have invincibility on dash and max health is set too low. So most of the choices to increase size felt bad and I ended up decreasing size until I felt like I couldn't get any smaller. And there's a bug where the boss health doesn't decrease on stage 10. I think it would be a pretty fun game if added more choices to think about!

It was a clear mistake to set the development priority for sound low. I realized this late in the jam, and by then it was too late. I will reflect your feedback on the experience in the later part of the game. Thanks for the comments!

Not only was it fun to create the ridiculous fake fish, but the art was also very nice.

I also felt that all guns looked similar during development and wanted to make something different, but it was lower on the priority list. Thank you for your feedback! I will reflect it in future improvements.

That's exactly what I wanted to do! Thank you for playing!

Great concept! Seems promising, but it's a shame it never got completed.

Still, becoming a billionaire isn't so bad. lol

Who on earth orders unbaked dough?

It's quite satisfying to fill the basket with items. It was fun!

This mechanic is exactly the mechanic that came to mind when I first heard about the topic! I struggled with level design and moved on to other genres, so playing well-made levels was more fun!

It's similar to "Fry, You Fool!" in the popular rankings, but I found this one more fun. It's quite difficult though.

Original idea and decent level design. It's fun!

It was an interesting game that fit the theme well!

I love the increasingly clear background of the universe!

It's a very enjoyable game.

It was simple but fun and just my style!

Thank you for playing my game! I'm glad you like it.

This was my first game jam by myself, so I had a hard time allocating my time. I hope to show you an updated version of the game later!

There were plans for hit effects, sounds, mid-bosses, main bosses, etc., but they were not implemented. Thank you for your comments. I will reflect this in future improvements.

This game is difficult to understand how points are awarded.

I think it had some performance issues, but it was fun!

I was impressed by the fun idea and the well-made levels to match that idea!

I think it would have been more reasonable to just match the size ratio!

It was fun!

It was a fun quiz!

The game was really fun and the core idea was very interesting, but I was difficult to me. It would be nice to have a hint system!

I was impressed by the inverse proportionality between size and speed!

Thank you for your reply!

The game's controls are taken from AOS genre. As you said, we are also considering controlling by using the aswd key in the future.

In addition, the skill activation method was implemented in the current way to be able to know and use the exact range, but let's think of a more intuitive way.

Thanks for the suggestion!