Sorry I'm not an English speaker. What I meant was that I wish I could move the fish pieces with the left mouse button instead of the right mouse button. Most of the controls are intuitive and I didn't need the tutorial, but I should have checked it out for that part.
NemoDouble
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Enemy projectiles are so fast and small that it's hard to see and dodge. The game also doesn't have invincibility on dash and max health is set too low. So most of the choices to increase size felt bad and I ended up decreasing size until I felt like I couldn't get any smaller. And there's a bug where the boss health doesn't decrease on stage 10. I think it would be a pretty fun game if added more choices to think about!
Thank you for your reply!
The game's controls are taken from AOS genre. As you said, we are also considering controlling by using the aswd key in the future.
In addition, the skill activation method was implemented in the current way to be able to know and use the exact range, but let's think of a more intuitive way.
Thanks for the suggestion!