Yup, couldn't agree more. We bit off a bit more than we could chew in terms of scope for this jam. I knew we were in trouble when we were discussing exp sharing and raid battles in the last stretch of the jam lol. Originally, we were going to have a goal of getting x strong heroes for a battle at the end, but we had to settle for no win condition and just focusing on fixing various issues. We also have the subquests and scriptable objects and they were randomly generated, so we had a difficulty cap because we just didn't make enough scriptable objects.