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Day 6&7

Wow!! The last parts of this prototype have ended up being rather complicated!! We may have t change the system we're using to save&load because it really isn't compatible with unity's scene manager (as far as I can tell) @---@ so I'll have to spend tomorrow doing a bit more research into what our options are that aren't ludicrously time intensive to set up.

The good news is, the basic skeleton of the game is playable! scenes are created and can be moved between, enemy prototypes are made and they behave correctly,  conversations can be had with the prototypes for characters, and there is a placeholder start screen and mini cutscenes for the beginning of the game and the boss fight! WOW! All that is left is to code our player combat mechanics and polish up the boss fight, and then we'll be piecing the prototype together and putting some art, animation, and sound on it!


Bonus: Right now, I've managed to turn off the player movement in conversations, but he still flips around on his x axis when the left and right movement buttons are pressed, which makes for some possible dancing when chatting with the NPCS... 

On Vol's side, she's got our character sprites started and is changing some of the proportions for Noy and the gang, which is REALLY EXCITING AH the characters can all line up by height now


(???, Noy, Dior, Kudzu and Iris)

She also started on some final boss attack animations!


The project is starting to shape up into something, and I couldn't be more excited. See you guys soon!!

I love getting little options to boogie down. If it's still in the game on release, I won't be upset at all. :)