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Day 1 & 2

I actually started working on some roughs yesterday, before even getting permission. It's been at least 3 years (holy shit) since I last touched Godot, and so I needed to refamiliarize myself with the software, as well as make sure I was able to implement the stuff I thought of. And after a lot of furious googling, I had a basic proof of concept. Hooray!

And then today, after getting the green light from the artist, I downloaded some vector assets and figured out the last big thing I needed. But at that point, my test scene had gotten REALLY messy, so I decided to make a proper main scene and do a visual composition. For that I needed some test art, and so after a lot of fiddling with both the art and the composition, I ended up with this:


I think it works ok visually, I might spice it up with a stylized outline. I'm also definitely gonna redo the character art. Something about it just doesn't sit right with me...

Here's hoping I'll finalize the base sprite tommorow!

- Oliver