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Thank you! I am glad to hear that you liked the aesthetics.

I fully agree with you on the camera. Holding left shift makes it move a bit quicker. But in retrospect i should have made that the default speed. Having the hero be difficult was somewhat on purpose and it is possible to defeat him. But having it be this difficult was not really my intention. 

Both issues are mostly caused by a lack of play testing. Definitely something i am going to keep in mind during my next game jam!

Playtesting is so hard to have time for, there's not really room for iteration, and it's hard for devs to judge difficulty. These issues might be worth keeping in mind but also to understand that they will be present and hard to address :)