You may not believe it, but I've never played an Endless Runner game before this one.
The game is quite good. It is simple as you can expect from the genre it is from, but it does everything that it should rather correct, as the mechanics are fluid, the controls are responsive and crisp and the game was actually running fine for me, although that might be due to my PC having all Unreal related stuff installed.
Graphics wise it looks nice, the menu reminded me of Serious Sam a little for some reason and I generally like the overall little bit old school aesthetic. It is great to see another fellow Unreal representant in the jam, as we definetely are in a minority.
I'm a little bit on the fence about how the theme was implemented into the game. I am 100% fine with the idea that the coins are chasing the players, it is quite good way of introducing the reversed roles into the game, but I feel like it should be balanced out with something. What I mean is that in games of this genre the coins are the positive factors while we also have hazzards, obstacles etc., so the premise is simple, collect coins, avoid obstacles. Here in Treasure Temptation both obstacles and coins are negative aspects as they hurt the player, while there is no positive factors apart from the life regen and highscore. Maybe the roles should be reversed for another mechanic, not only the coins so that maybe obstacles, or at least some of them would help out the player or maybe they would offer some kind of risk/reward situation, so that when player plays good the obstacle can give a bonus but it is associated with a risk of losing 2 lifes or something like that. Maybe the obstacles could both harm the player when ran into but also shield the player from coins that are comming from a different lanes. Just some food for thought, as probably my ideas aren't really the sharpest, as I just wanted to illustrate my point.
Apart from that nitpick, the game is enjoyable and I tried to chase some highscores but was unable to go above 700m, because I don't have much experience with games like that and post jam my dexterity is not on the best level as I'm still a bit tired, so excuse me for that :D
One more thing of note, maybe the hearts should just add 1 life, not only heal the lost ones so it would be a little bit easier. Probably for an experienced player the game wasn't that hard, but for me it was to some extent, and having extra life instead of heal would help.
Keep it up, I'm always glad to play Unreal games during the jams, thanks for submitting :)