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(1 edit) (+1)

I apologize for my comments earlier, but I did get rather frustrated by the very small room with 3 exploding enemies.

Trying again, but on easy mode.

Freezing seems useful against either kind of explosive enemies, if only to stop them - is freeze level 3 with the pistol needed to freeze-stop them? Plasma appears to be effective against the gas exploding enemies.

Still dying some on easy mode, but usually clearing a number of levels before that.

The camera might behave differently when cheesing using alchemy-mix-time-slowdown than when moving around in normal time.

Appears that you need freeze-6 to guarantee freeze-stop enemies.

I found a (software) bug:

https://file.io/Afyv7bNReoRb

It did not end my run, since I could kill it using the scythe.

I decided to clear all rooms on floor 1 even after finding the exit, and succeeded on doing that the second run I found the exit.

Does using the plasma on the blast explosion enemy cause reflection and harming the player? While using it on the gas explosion enemy insta-kills that enemy? I have not yet been able to reliably visually differentiate the two types of exploding enemies, especially in darkness, but I might figure that out eventually. The color of their "eye"? Red for blast explosion enemy, yellow for gas explosion enemy?

On floor 2 now.

I still really like to cheese-snipe all the exploding barrels I can see before starting a level (using fire-3). I do not use the dash, since I am really afraid of dashing into exploding enemies and insta-dying despite this being easy difficulty.

I usually start levels with freeze-3, since that gives a decent chance of freeze-stopping exploding enemies before they annihilate you. I never use the scythe, since I feel the risk of accidentally hitting an exploding barrel and dying or losing lots of health is too high. Maybe I will change opinions if/once I get better at the game. I also start the level by going into time-slow-alchemy-mode, and see where enemies spawn, such as if an exploding enemy spawns right next to you. JUST AFTER I WROTE THIS I STARTED A LEVEL WHERE A GAS EXPLODING ENEMY SPAWNED VERY CLOSE TO ME. And time-slowing saved me. This time around I quickly moved away, switched to plasma, and insta-killed it with the gun.

I died in one room, ran away from one explosion enemy, and another explosion enemy charged me from the other direction.

3rd time I reached the exit, I will skip the other rooms on floor 1 as I think you are meant to just get to the exit.

How do I pause the game during combat?

I think I rather early on found the exit to the 3rd floor. Yes, 3rd floor.

I also sometimes shoot regular barrels simply to give me more space to hopefully be able to circle-strafe and dodge enemies.

acid-3-water-3 reliably one-shots the small laser enemies.

What are the differences between the floors? I do not know if I have found any difference between floor 1, 2 and 3 so far.

Do explosions have longer range than what their visual indicators indicate?

I found the exit on the 3rd floor and that is apparently the end of the demo.


But I only won on the Easy difficulty. I was AFK for a fair bit of the run, so the time spent is likely shorter than what the victory screen indicates.

The game began to be more fun once I learned it, and it does seem interesting. And experimentation and learning fits alchemy very well. Very fast-paced, though the time-slowdown helped with that.

If experimentation is meant to be a significant part of the theme, then in the tutorial and advertisement for the game, you could have introduction videos that might go like:

"Experiment: Alchemy is powerful yet dangerous. Discover which alchemy mixes works against an enemy ... [shows mixing acid and using it to great effect against a small laser enemy in slow motion] ... and which doesn't ... [shows mixing plasma and using it against an exploding enemy, getting killed by the counter beam in slow motion]"

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Woah, that's a lot of feedback. I'm glad you're finding the game more fun after trying it again. I did end up recording the video you requested, you posted your new replies while it was rendering/uploading. I don't think you need it anymore, but here it is regardless. It has some commentary to help explain what's going on.

I found a (software) bug:

The link is dead, could you reupload the file or describe the bug?

Does using the plasma on the blast explosion enemy cause reflection and harming the player? While using it on the gas explosion enemy insta-kills that enemy?

Plasma causes lightning arc on any hit enemy, it just builds up faster on robot enemies (all enemies currently in the game.)

I have not yet been able to reliably visually differentiate the two types of exploding enemies, especially in darkness, but I might figure that out eventually. The color of their "eye"? Red for blast explosion enemy, yellow for gas explosion enemy?

Yes, red is explosive and yellow is poisonous.

What are the differences between the floors? I do not know if I have found any difference between floor 1, 2 and 3 so far.

None thus far, the latter two floors are there to just extend the length of the demo a bit. You could clear a floor in 1-2 minutes even on harder difficulties.

How do I pause the game during combat?

Pausing is not implemented yet.

(1 edit) (+1)

Thank you very much for the video and the reply!

I realize now one area where I really messed up, I somehow got it into my mind that you have to mix water and biostuff to heal, which yields a little bit of healing, but as you show in the video, pure biostuff is sufficient and heals a large amount, making it much easier and faster to heal during combat.

I also did not think to mix more than 2 chemicals. And melee'ing bomb enemies with freezing seems like a very effective approach (but also one that could also go wrong if you mess it  up given that you are getting close to explosive enemies). I think melee'ing with freezing would have worked in the small room where I encountered 3 enemies during my medium difficulty attempts, which would indeed make it a skill issue on my part (I did not think of combining melee and freezing).

Electricity looks really powerful.

Sorry about the video link not working, I am trying out different free sites because I am a bit of a cheap skate (also this is a temporary account). Does this link work? https://uploadify.net/bda6fd7ca445c1e9/enemy_stuck_inside_wall.mp4

(+1)

Yes, the video works. Nice catch, I'll fix have it fixed for the next DD.

I think melee'ing with freezing would have worked in the small room where I encountered 3 enemies during my medium difficulty attempts, which would indeed make it a skill issue on my part (I did not think of combining melee and freezing)

Told ya. Don't feel bad though, the game is all about dying lots of times until you learn what's effective and what isn't (like you pointed out before.)

Electricity looks really powerful.

Indeed, that's why it has a slower ammo regeneration speed.  However, it seems more powerful than it actually is due to the current enemy roster. The game will have all sorts of enemies beside robots, which means that electricity won't arc so neatly between crowds. All it takes is one insulator to stop the lightning chain.