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(2 edits) (+1)

OMG this is hard. I liked the game! At the beginning, I got frustrated and was about to give up, but recapacitated and manage to beat 2 levels! Good difficult entretaining game.

Personally, I don't think the theme is being used or showcased that much. It feels just like a forced justification for the game.

My respects to the guy (or girl) who programmed the puzzle generation, because I know there are a lot of stuff about it: generating the world and making all the 1x1 tiles match with their surroundings to form the castles and park-paths; cutting the pieces and separating them, etc.... Congrats to that dev!

It also adds a really good factor of replayability!

I think it would be very useful to have the pieces outline highlighted, because once you place them together the parts are indistinguishable and you don't kown which tiles are together or separated.

Very nice visual presentation and really good soundtrack! I really enjoyed the soundtrack!

(+1)

TBH, at first I thought about a bit different game, more like opposite to "unblock me", where player should unblock one block out of puzzle. But things changed at process)
Yes, generation is kinda hard and I can't say it's good enough - I'm rewriting it right now
Highlighting is in plans too as well as different map sizes and different tilesets
Time limitation was very crucial and I'm surprized that managed to be in it..

Thanks a lot for your comment!