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(+1)

Can't believe you put together a dungeon builder system, a combat system and tutorials with dialogues, all in a jam! Aand all with sounds and visual effects!
Maybe the only advice I can gice is to semplify and speed up the combat (ex. choose from a pool of monster instead of setting HP and ATK, and let it fight the hero on real time instead of turns).

(+1)

Thanks for giving my game a try and suggestions! 

Setting HP and ATK is a preferred way of mine instead of .choose from a pool of monsters, I want to be able to adjust on the fly (ex. The player has 20HP you don't want to let the player die the next 2 hits so you adjust from 10 atk to 9 atk makes the player feel challenging but not kill the player), however, I do consider to make a preset system for the minions atk and hp value, however not enough time to implement it.