Can't believe you put together a dungeon builder system, a combat system and tutorials with dialogues, all in a jam! Aand all with sounds and visual effects!
Maybe the only advice I can gice is to semplify and speed up the combat (ex. choose from a pool of monster instead of setting HP and ATK, and let it fight the hero on real time instead of turns).
Viewing post in RPGMAKER Maker jam comments
Thanks for giving my game a try and suggestions!
Setting HP and ATK is a preferred way of mine instead of .choose from a pool of monsters, I want to be able to adjust on the fly (ex. The player has 20HP you don't want to let the player die the next 2 hits so you adjust from 10 atk to 9 atk makes the player feel challenging but not kill the player), however, I do consider to make a preset system for the minions atk and hp value, however not enough time to implement it.