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(+2)

This was really cool. Stealth mechanics worked pretty well and the addition of obstacles and boxes to hide behind was nice. Also really like the added challenge of beating the level without killing the waiters. The way the characters react to other characters falling over from the traps was also a nice touch. My main problem is that the solid colored floor makes it a little hard to judge exactly where the path of the chef is when placing a trap; something like a simple tiled pattern on the floor would be nice to give a frame of reference. Anyway fun game, nice job!