==========================
Review Summary
==========================
[ + + + - - ] :: ENJOYMENT
[ + + + + -] :: CREATIVITY
[ + + + + - ] :: PRESENTATION
Good fighting game. A bit confusing at first, but it plays well once you get the hang of it. Needs more levels.
==========================
Rubric / How I Measure The Score
==========================
[ + - - - - ] 1 - Missing
[ + + - - - ] 2 - Somewhat Present
[ + + + - - ] 3 - Present
[ + + + + - ] 4 - Well Done
[ + + + + + ] 5 - Outstanding
==========================
Detailed Review
==========================
[ + + + - - ] :: ENJOYMENT
I was a bit confused at first, but I got the hang of it. After I 'won' (lost) I played again just to get the rhythm of when to duck (hooks) and when to lean (jabs). The controls were very responsive. I think my only complaint is that there's only one repeatable round. It would have been fun to have more fights, or a knockout counter. Also, it was confusing at first if I was winning or losing XD
EDIT - Adding a star because the experience of learning to counterattack is one that stood out to me! Thanks for taking the time to implement such an interesting and engaging feature!
[ + + + + -] :: CREATIVITY
I've seen the roles reversed between the player and the game in a couple of different ways this jam. I think yours is the most unique, in that it's a boxing game rather than an RPG.
EDIT - I'm upping this by a star because it genuinely is a creative take on reversing the role between player and enemy.
[ + + + + - ] :: PRESENTATION
Nice work on the animations and vfx. 3D isn't common in a 48 hour game jam so props for that.