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I love the presentation and the idea, seems like it could be really fun - sometimes i was clicking and it seemed like nothing was happening so I couldn't get too far! seems pretty similar to my game in some ways which also struggled a bit with introducing players and with the feeling of control. I like aiming with the perspective of the hole instead of adding a crosshair, it made sense to me

(+1)

oh, yea, nothing happens cause the shooting has a cooldown (the loading animation on the hole indicates that)

yeaa, this jam really taught me that playtesting and introducing players to game mechanics is really crucial and its actually fun to do playtesting lol.

ohh okay that makes sense! yea I learned the same things haha