Cool concept and interpretation of the prompt! The AI was a pretty buggy, and bounced around, and once or twice I had to close and reopen, but it was fine on most runs. The amount of HP he has and the lack of RAM return from some constructs led to the only practical option being to lock him in a box and fill it with grenades, but even then it didn't die, so I walled off the exit and placed the last laser I could afford, which it ran into. The game base is very promising, just some balancing reworks would make it far more enjoyable. Rotation of some of the objects would also add a lot of options, along with maybe some control on the grenade's velocity.