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Interesting concept, but the game seemed to be missing something to keep the player engaged beyond "click on the right dots," and the map seemed somewhat low resolution, making it hard to read the names. Still, it's a neat idea, and there's only so much that can be made over a weekend!

Thanks. Yeah it was hard to get the gameplay all done in the time frame. I wanted to do alot more with pathfinding and random encounters but there is only so much time haha.