Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Marty Green

38
Posts
50
Followers
1
Following
A member registered May 13, 2016 · View creator page →

Creator of

Recent community posts

Thanks. VO would have been great if i had time

Great game! Feels really well polished and the mechanics feel nice to use.

Fun little game. Quite relaxing to play it.

Interesting concept. I'm a big fan of mini motorway aswell so this caught my eye :D

Excellent use of the theme. I did a similar concept as well with having the story aspect out of your control. Great work!

Excellent game. Love the mechanics & use of the theme. Feels highly polished for two days of work.

Excellent use of the theme. Feels really polished for two days of work. I loved the feeling of the wobbly shotgun and going between the screen feels great.

Very creative idea on the theme! Love the presentation of the game and the mechanics feel fun. The only downside is i feel like the items stopped appearing after a little bit. Would be good if they spawned around player quite often.

Fun idea. Creates some really interesting mechanics with the role changing between the player & enemies.

Fun game! I like the idea of tilting the track for a racing game. The only downside for me is the claw's getting in the way of the racing and the collision could be smaller on the cars, so it's easier to overtake. Great effort for the time though.

Thanks. Glad you enjoyed the humour. Yeah the clicking was meant to have pathfinding but i didn't have time at the end to do it.

Thanks :D

Thanks. Hm.. you should be able to just left click to move the camera after the first tutorial of zooming the camera in. The first street is just left of the player if you zoom out you will see the street names. Then zoom back in to see the house numbers. 

Thanks :D 

Thanks for the nice words. Yeah i think the player needed to be abit faster aswell.

Thanks :) 

Thanks. Glad you enjoyed it

Thanks alot.

Thanks :D. Haha, I would have liked to get some A* pathfinding in but ran out of time.

Thanks Alot :) 

Thanks. Yeah it was hard to get the gameplay all done in the time frame. I wanted to do alot more with pathfinding and random encounters but there is only so much time haha.

Thanks for the kind words. 

Yes all of those issues are ones that i wish i had time to fix, but i was running pretty low on time at the end. I wanted to do pathfinding and forgot to update the resolution on the minimap rendering.

Thanks that's a really high score :D. I'm planning on making a post-jam version that works on mobile and includes more features etc.

Thanks for feedback. Yeah i'm planning on working on a redesigned version that works on mobile & PC with better controls etc.

Thanks. I'd love to make a post-jam version with alot more polish that i didn't get time todo.

Thanks :). That's a good score :D if you wanted another go i'm sure you could do it. We've had the top score as 4,000 so far.

Thanks alot :) glad you enjoyed it

That's a good score although with more practice we've had scores of 1,000+ and even 4,000+

Thanks for the great words. I'd love to try a post-jam version with levels in the game.

Yeah if i do a post-jam version i'd love to try making levels. Thanks for the kind words

Thanks alot that means alot :D 

Thanks for the kind words :D. Currently the leaderboards are around 1,000 to 4000 being the top. You can get even higher scores than that with some tactics though.

Thanks for the feedback. I think making levels and reducing the grid size would help with the late game.

Thanks :)

Thanks for playing!. I've posted a comment on your video with some of my feedback for it. Means alot that you've enjoyed and played it.

Yes we have alot of plans for a bigger game. We've released a new demo with better content but it's still along way from a full game.

Thanks :). No its singleplayer but if it did well we could try multiplayer.

Hi,

Checkout the new demo we've improved the control alot!

Thanks.