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The Minimap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #678 | 3.891 | 3.891 |
Presentation | #1038 | 3.783 | 3.783 |
Overall | #1274 | 3.522 | 3.522 |
Enjoyment | #2433 | 2.891 | 2.891 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the minimap and must navigate the hero around
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This game has a real potential, but as is now it doesn't feel immersive enough for me. Good sense of humor and very polished aesthetics!
Someone seems to be tired of MMORPGs. I enjoyed that alot!
It's still very player-focused despite the fact that you control him via the minimap. Maybe there would have been another solution - for example that the player does everyhing himself, but you need to follow him with scrolling the map so he doesn't leave the minimap radius and gets lost?
Such a clever use of the theme. Magnificent!
This game makes me think how stupid some RPGs missions are. Love you joked about it! Great story too.
Awesome work!
The presentation ist just great! I am not a huge fun of (Text-)RPG. But this one keeps playing for a "while". Even it was just clicking... I think with a little more depth it could be more fun.
Really like the idea. All the story is 'off screen'. This will be even better with voice acting. (but only 48h, and must speak English fluently).
Thanks. VO would have been great if i had time
Interesting concept, but the game seemed to be missing something to keep the player engaged beyond "click on the right dots," and the map seemed somewhat low resolution, making it hard to read the names. Still, it's a neat idea, and there's only so much that can be made over a weekend!
Thanks. Yeah it was hard to get the gameplay all done in the time frame. I wanted to do alot more with pathfinding and random encounters but there is only so much time haha.
Liked the concept and the map visuals were nice! Good work.
Thanks Alot :)
Very clever! TIL I am not good at pathfinding (that's why I make computers do it).
Thanks :D. Haha, I would have liked to get some A* pathfinding in but ran out of time.
Nice idea, fits the theme perfect and good humour.
https://ajamajan.itch.io/dogs-best-friend
Thanks alot.
Nice idea, fits the theme perfect and good humour.
https://ajamajan.itch.io/dogs-best-friend
Nice idea, fits the theme perfect and good humour.
https://ajamajan.itch.io/dogs-best-friend
Great work on the theme. You really nailed it!
Thanks. Glad you enjoyed it
Very fun concept and story
Thanks :)
I love the aesthetic of playing as a minimap! the mapview looked quite cool! but controling a minimap might bee more fun in a game that requires faster movement - to pick the pace up a bit? nicely done though :)
Thanks for the nice words. Yeah i think the player needed to be abit faster aswell.
Great idea, very funny and fun to play
Thanks :D
Very creative idea! Unfortunately, I have no idea how to move the camera and consequently couldn't even find the first street.
Thanks. Hm.. you should be able to just left click to move the camera after the first tutorial of zooming the camera in. The first street is just left of the player if you zoom out you will see the street names. Then zoom back in to see the house numbers.
Loved this! very clever use of story telling!
Thanks :D
HILARIOUS. Didn’t love the clicking around but the idea, story, writing, ending, everything else is perfect
Thanks. Glad you enjoyed the humour. Yeah the clicking was meant to have pathfinding but i didn't have time at the end to do it.
That’s incredibly valid, SO many things get dropped because of the time :D