Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Cutscene text at the start was extremely fast and I couldn't read it. Wish I could read it at my own pace.

When actually playing, I couldn't grasp what the enemies were capable of in top-down mode. Sometimes they moved with me as if gravity was still in play, but then sometimes they would just stand still not doing anything (in the same top-down mode mind). Because of this I didn't really know what I could trust and what I couldn't. I think if the elements would change sprites to indicate the behavior change I think it would be more intuitive and easier to learn. Or have them more consistent. Make barrels only move upwards if you're standing on them during top-down, not just when top-down gets activated.

Even with those issues, I like how the game looks and the atmosphere, it makes stuff less frustrating and makes me wanna give the levels a couple more tries.

(+1)

Thank you so much for your feedback!!

As for the cutscene, we'll add the clicking function so you can read at your own pace as other comments suggested.

We're thinking about adding some small levels to explain the behavior of those elements. Let me explain them here. There are 2 types of behavior for each similar shape of enemies. Barrels will basically move with you and only 1 type of it will hurt you. Spikes will basically hurt you and only 1 type of it will move. The Aid kit is...kind of complex. The red one will follow and hurt you, while the white one will simply stay and heal you.

Basically, elements are consistent in their shape and behavior, I think. But changing sprites to indicate the behavior is a good suggestion! We'll work on it after the jam. 

Another thing is, those elements are activated within a range around the character. We'll add something like a halo to show the range, so the player can tell which element will be activated.

Thanks for your patience on the game! Our artist's magic did change the game.