Cutscene text at the start was extremely fast and I couldn't read it. Wish I could read it at my own pace.
When actually playing, I couldn't grasp what the enemies were capable of in top-down mode. Sometimes they moved with me as if gravity was still in play, but then sometimes they would just stand still not doing anything (in the same top-down mode mind). Because of this I didn't really know what I could trust and what I couldn't. I think if the elements would change sprites to indicate the behavior change I think it would be more intuitive and easier to learn. Or have them more consistent. Make barrels only move upwards if you're standing on them during top-down, not just when top-down gets activated.
Even with those issues, I like how the game looks and the atmosphere, it makes stuff less frustrating and makes me wanna give the levels a couple more tries.