Thank you so much for your feedback!!
As for the cutscene, we'll add the clicking function so you can read at your own pace as other comments suggested.
We're thinking about adding some small levels to explain the behavior of those elements. Let me explain them here. There are 2 types of behavior for each similar shape of enemies. Barrels will basically move with you and only 1 type of it will hurt you. Spikes will basically hurt you and only 1 type of it will move. The Aid kit is...kind of complex. The red one will follow and hurt you, while the white one will simply stay and heal you.
Basically, elements are consistent in their shape and behavior, I think. But changing sprites to indicate the behavior is a good suggestion! We'll work on it after the jam.
Another thing is, those elements are activated within a range around the character. We'll add something like a halo to show the range, so the player can tell which element will be activated.
Thanks for your patience on the game! Our artist's magic did change the game.