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(1 edit) (+1)

Beautiful presentation with a whimsical style. Controls have a bit of a learning curve, and the one-hit defeat is a bit punishing, but I definitely see the potential in the core mechanic. The tension ramps up nicely as more balls are added. Might benefit from adding upgrade milestones (e.g. survive long enough and you can increase your speed, dodge distance, etc... maybe even increase the amount of pins you can control to give you extra hits you can absorb). Very solid foundation though, can see the fun in it. Hope you keep fleshing it out! Well done :)

(+1)

Thanks a ton for your feedback, really appreciate it! You're spot on about the more pins to control, in fact, it was our initial idea of giving a player control over a pack. Unfortunately,  didn't have time for that, we decided to prioritize polishing the existing mechanics over adding newer elements. Quality over quantity, right? :)

Loving the idea of upgrade milestones, it's definitely on our radar. We were focusing more on making the core game even better before adding more cool stuff. If the game does well on this jam... who knows, we might even include some of your suggestions and maybe even whip up a mobile mini-arcade!

Thanks again for the great input, means a lot to us!

Cheers!