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Wapi

33
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4
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A member registered Mar 09, 2020 · View creator page →

Creator of

Recent community posts

Heyo, sincerely grateful for those words! Getting to the top 100 is what we are aiming for! You're awesome! And yes, go ahead and nitpick - that's how we get better. Hitbox and score display, got it! Thanks a million for playing and loving our game. Cheers

Hey there! Thanks for your input, it's truly appreciated. We've opted for a pin-shaped "ghost" instead of a traditional cursor for movement indication. However, we did notice on certain screens, it might appear a tad too opaque. We're definitely open to suggestions and improvements. 😊

Aw, this means so much to us! ❤️ Thanks a ton for your kind words. The art, music, and theme - we're thrilled you're enjoying all of it! Fingers crossed for the jam. 😊

Massive thanks for the kind words, they made our day! Great point on the cursor - we'll look into making it more noticeable if ever decide to keep on finishing this game. Cheers!

Thanks a ton for your feedback, really appreciate it! You're spot on about the more pins to control, in fact, it was our initial idea of giving a player control over a pack. Unfortunately,  didn't have time for that, we decided to prioritize polishing the existing mechanics over adding newer elements. Quality over quantity, right? :)

Loving the idea of upgrade milestones, it's definitely on our radar. We were focusing more on making the core game even better before adding more cool stuff. If the game does well on this jam... who knows, we might even include some of your suggestions and maybe even whip up a mobile mini-arcade!

Thanks again for the great input, means a lot to us!

Cheers!

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Thank you! It is just two of us, but in my opinion for the 42h game jam it is more than enough. In a larger team, it would be harder to coordinate.

Glad to hear! Each room contains hidden gas tank that's needed to be delivered to the entrance of the room to trigger an  ending. You were too close! But most importantly you've passed the ball challenge, nicely done 👍

Thank you 😊🙏

Simple yet very cute little game filled with Getting Over It vibes. Thank you for the experience.

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Thank you for the feedback! It means a lot to us :3

I am not sure if we are planning to continue developing this one. We will definitely add small changes to the physics' logic after the jam period ends.

Thank you for the attempt, we appreciate everyone who is trying to defeat green room)

Glad to hear you liked it 🤟

Yeah, it stops working and the door opens immediately. My apologies if you had any different experience.

Thanks for the feedback, our artist is a gold nugget, experienced not only in 3D and texturing, but also a great songwriter!

Try taking a breath and blow the air in the fan's direction.

It seems like, for some devices moving the cube becomes problematic! Thank you for the feedback!

It is a pity you didn't enjoy it. I agree that we could definitely polish it better.

I will check it out. Amazing how two teams have come up with so similar ideas during the jam, lol!

wow, and we thought our game was unique ;(
Thank you for the review! I would love to check out your game if you post down its name in the comments.

Thank you very much!
I hope you haven't broken your keyboard after a million attempts! XD
Thank you for checking out the game, it is a pity you haven't seen the ending, you have missed a plot twist showing that Biba and Boba are not very smart workers, haha.

Amazing concept of the game! I love the art style and the animation of unplugging the wire! It gives me 'Papers Please' vibe.

I have faced some bugs while testing it that you might be interested to hear. For example, two times during the single game I had to connect two people, one of whom was already talking to somebody. After reading the game info I understood that during those moments I might need to put the call on hold, but if it was meant to be so, it wasn't really intuitive to me. Another bug - I was trying to connect someone to Police and the call just didn't start, I am pretty sure that both the Police port and the person port were ticked correctly. 

Despite those small bugs, the game is fantastic! The implemented high score system even adds another challenge to the game. It is one of the best and the most original games, that fits the theme of the jam well. Good luck to your team!

Thank you so much for such an amazing comment! We should have probably spent more time on creating more welcoming level design. I could imagine what moments made you feel unconfident about the collision detection :D

In any case, if we decide to finish this game one day, we promise to make players movement more responsive!

Lol, you remind me an episode of 'Friends' 

Here it is, the promised walkthrough: 

P.S: who can do faster? ^^) Any speedrunners in the chat? :D
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We don't have either of them yet, but if it changes in the future I will let you know!

It was fun! But I didn't get what the power-ups give to player ^-^ 

It is our fault, we have made a common misleading game design decision, the wrench should be collected by the Biba (yellow builder) and the screwdriver by the Boba (green one)

We fail to make it clear that collectable objects should be collected  by the builders with a matched colour palette. 

Sounds like another great idea! With a different "less punishing" death system, easy mode with additional safe points could be a great combo! 

I love the vibe of the comment section during the jams!

Love to hear it! Thanks for the comment:D

Tbh. our team has already come up with dozens of game mechanics that can harden the players life! Unfortunately,  we couldn't implement everything during the jam!

Personally, I like the most about the 2 playable characters the fact that it is possible to play both alone or with a friend! And, what is more important the gameplay is totally different in any case :)

Hope you enjoyed playtesting the game!

Heyo! Hope you enjoyed finding the solution! I will link the tutorial in the comments tomorrow! I need to film it. XD

The wrench and a screwdriver are just collectables for the most curious players. To collect a wrench some extra skills should be applied!! :D

I dare challenge you to try :)

Thank you for the review!!

Those ideas are really nice, it is important for us to hear this kind of feedback, thank you! 

Totally agree, the death might be found punishing in some way, but since it is a prototype made in a jam time, I guess it is fine.

Nice to hear that you loved our game! All the tiles are the same, and there are none additional effects applied to them, at least by now. If we continue working on the project we will probably add more mechanics making the game even funnier and more complicated ! Thank you for the review :D