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Very nice aesthetics! And also generally a pretty fun game, sort of like those infuriating wooden ball maze toys. I wonder if the RPG / dungeon crawler theme could have been explored a bit deeper?

Followers were a bit of a weird addition. At first, I thought they were enemies (if something charges at me in a dungeon, my gut reaction is it’s probably evil.And after I figured it out, I became way too careful trying to save them (albeit still not successfully) until I realized I enjoy the game more if I just don’t care for them. So thanks for making them optional!

In general, this game feels very speedrunny, so much that I’d consider adding a (somewhat lenient) timer even for casual players.

(Real story: I bookmarked this game pretty late yesterday when I was already half asleep and thought to myself “oh, wow, that third screenshot looks really realistic!”. I should probably start leaving the house a bit more often again)

Haha, I love that reply! Especially the end bit.
Definitely could see this going into a speed run direction. I even felt myself doing so while testing it. The end goal of the game could go in multiple directions right now, we are thinking about which would be the best. A more rpg-like combat and character based version, or a maze survival version, or twisting the topic even more and making traps into treasures and for us to try to hold the enemies back from taking it!