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Neat concept, though it played out very differently thatn I thought. I was considering trying to combine rhythm game and deckbuilder a while ago, but didn’t really have any ideas how to make it work.

This is definitely an interesting take on the concept! Not sure if I’d call it either a rhythm game (since it’s more about single button timings than about rhythm) or a deck builder (since there is zero deckbuilding involved), but I feel like the core gameplay could be extended upon.

Right now, the game is pretty hard to understand, even with the demo gif. A short explanation of what happens would be nice, could even be in text form on the itch page.

Props for making a strong thematic connection between card names and their associated routines! Nicely done.

Thanks for the honest review!

yeah the lack of tutorial really hurts the game, since the mechanics are a bit complex, but I did my best to write up the rules. I actually went back and added some tutorial gifs, hopefully new players will see them!

Yeah, trying to find the niche is difficult... Another comment called it an assault course game which is weirdly accurate. I did plan on adding a deck building aspect (hence the deck button) but I ran out of time to even implement more card types. People seem to like the game, though, so I guess thats the next step if I keep going.