This game got unfair pretty quickly. I wasn't able to attack most things until they were attacking me, and I didn't see the controls listed anywhere until the game over screen. The game looks okay, but I'm not really sure what I'm supposed to be doing, and it's frustrating when I get swarmed and can't really progress anymore.
Viewing post in RetroVoid jam comments
Thank you for your feedback on my game! I apologize for the frustrating experience you had. I understand that the game quickly became unfair, and I'm sorry for the lack of clarity regarding the controls.
During the development process, we faced some challenges as we lost a team member early on, which affected the time available for balancing the game properly. However, I acknowledge that this doesn't excuse the difficulty spike you encountered. Rest assured, I am committed to addressing these issues and improving the game's balance.
I am currently swamped with other commitments, but I plan to devote time in the next week or two to adjust the game mechanics, including spawn rates, game duration, and enemy targeting probabilities. I genuinely appreciate your patience while I work on these changes.
Regarding the controls not being displayed, I mistakenly left the input map for left-clicking to start the game, as it was a convenient shortcut during development. I realize now that this oversight led to confusion when entering the game directly. I will promptly remove this mapping to avoid further confusion and ensure that the controls are clearly presented in the main game menu.
Once again, I apologize for any frustration caused, and I genuinely value your feedback. It helps me understand the areas that require improvement, and I'm committed to making the necessary adjustments to enhance the gameplay experience. Thank you for taking the time to share your thoughts, and I hope you'll give the updated version a try when it's available.