I can help you integrate a leaderboard system into your gamr/engine 🙂
Mike
Creator of
Recent community posts
https://maross3.itch.io/projectawesome
I appreciate it! All art is place holder so it looks a little.. rough around the edges. I did the characters and the fx were random free assets on my backup drive 😊
This was a great game. I wish I could have used wasd, but that's probably a personal gripe. I think that using "Up" or forward for the thruster would have made more sense, and put the button as the bullet. I found myself wasting bullets on accident because I was trying to thrust real quick haha. After 8 levels I got used to it, but I think making it more intuitive would lessen the time it takes to get to the real fun, your cool game! :D
edit: radar and lock on are freaking amazing. Great job with those features, nailed em :)
I have to say, this has a special place in my heart. I went straight to freeplay lol. I wrote a basic synthesizer in Unity because I envisioned a game like this, but where you could hook your own synths up into it. Check it out:
https://github.com/maross3/Unity-Development/tree/main/PianoLernen
I would love to chat about it and see if we could be a potential collab fit to do something like this :)
Great game, loved it :)
I really liked how this game felt. The controller felt pretty solid. My only complaint is that the scrolling was predetermined. I like going fast, and I found one slip up making me restart was frustrating when I had to stay moving so slowly to get back to where I was. But the game was fun, good job :D
I like it! I sat through a whole play through that felt a little excessive. I think a smaller board would have made me contemplate my moves a little harder, the space requirement wasn't really an issue through the whole game, it felt more like racing the clock, which is good! I think constraining the space would have been a welcoming addition of stress, if you know what I mean ;)
Puzzle games are hard to nail down because they are super simple, but a bad puzzle simply won't do. I don't think this was one of those bad puzzles. Good job :D
cover drew me in, gameplay reminds me of that storage game trending now. I liked it a lot. Only a couple things I would like to see different. The health being on the left would have made more sense to me. I didn't find this game was hard to pick out what to do, like a previous comment said it was. I think it was actually really intuitive to pick up. The last thing I think could use improvement was the consistency of difficulty felt strange. It was way too easy, where I lost focus and let the game sit there for a minute and I was still battling. Then when I got back to it, the boss was like way hard.
Great job though, this game was very inspirational :)
I love the computer storage theme, if you can't tell by my submission xD
I couldn't help but feel like the gameboy feeling was hampered by the use of the mouse in a top down because there are no top down aspects that could be utilized on a gameboy, or has an extra input (the mouse position). It did feel fun, but it was frustrating when an enemy spawned on top of the folder and was an immediate game over
Haha, yeah, the boss dies with one hit. Guess i forgot to register the dash attack 😅 We ran out of time so the boss is a one shot kill haha. Im glad you made it to him 😁
We are continuing the game without the Unity theme too! I hope to see you following the progress of our deadly duo :D Thanks for playing and the feedback <3