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This is a pretty cool idea! Unfortunately, it is extremely hard to predict how the cat will behave. I guess you’ve designed a level, recorded your playthrough and then deleted that level? That’s a neat way of doing it, but it’s just so hard to guess what the original level could have looked like.

Also, I think the controls don’t really work in the game’s favor, since it’s very hard to quickly iterate level designs, which is basically what you want to do here. Maybe a mouse-based editor would work better?

I would also consider turning this from a physics-based game into a rules- / grid-based game, just to make it a little less unpredictable. That might just be me liking puzzle games, though.

Great job on finishing what looks like your first released game, though! Doing that in a 48 h time window is hard, so props for doing so!