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(2 edits) (+1)

Traveler speed was reduced, no-wander zone created in the starting region and strength comparison added in tooltip.
I was on the fence with adding pursuit stop to AIs, but I skipped it for now because it would make it easy for ranged characters to abuse the mechanic. Let me know if it's too hard to escape by using the terrain, so I'll know if something has to be done further.