Love the idea and the CGA color scheme. I'm curious how the system works, is it meant to keep track of selections and re-use those words later? I ask because I saw one instance where it said I had a nil weapon, and another time it referenced [item1], not sure if it's a bug or intentional.
Viewing post in Zork but reversed jam comments
Yes, some of the choices are stored and referenced later. We first created all the dialogues in a big google doc and some of the references might have slipped when translating to working code. This was definitely supposed to reference a weapon the player found at the beginning of the story instead of [item1].