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I thought the idea was decent and great job on the AI, it looks like it took a lot of work. But the controls were a bit finicky, would've been ideal with a grid like the original.

I also had a lot of trouble figuring out what I controlled and what my goal was. When the mouse was caught, the sound FX made me think I lost, so I spent a few rounds trying to figure out of I could influence other cats or if I was actually controlling the mouse etc. By the end, I figured I controlled one of the cats (the blinking one), but I still wasn't sure. Judging by the fact that I lost at the same time as a cat was eaten, I think that's right.

I'm curious, was this also your first jam? Congrats on making it!

It is our first GMTK gamejam. We have participated in a few other gamejams though, but there was usually more time so the time pressure was quite a unique experience. We had to sacriface quite a lot of our ideas and plans for features, polishing and gameplay to be able to upload a somehow playable game.

Alright cool. This was my first jam and I also had difficulty judging what could be done in time and cut so many ideas for this reason. And was I the only one who felt this year's theme was a bit limiting? Many ideas I got were either heavy on AI or had boring game mechanics. My favorite subset of ideas were "behind the scenes" stuff, like with Toy Story but for games, but I couldn't find one I thought I could pull off in time, so I just settled on Peggle. I'm curious which ideas you sacrificed, that you'd do if you had more time